Mod

NomMove Placeables Advanced
Version2.2.0.0
AuteurHelfer B.
Nom du fichierFS25_MovePlaceablesAdvanced.zip
Taille0,10 Mo
ActifOui
CarteNon
Description This mod allows you to reposition placed objects. It supports movement along all three axes (X, Y, Z) as well as rotation around all three axes. Usage: - Open the tree menu (default: Shift+P) - Click on the placed object - Select the Move button - Left-click on one of the 3 displayed axes (green, blue, red) and move the mouse => Move the object along the selected axis - Right-click on one of the 3 axes and move the mouse => Change the object’s rotation around that axis - Confirm the change by clicking on the placeable object again or pressing the Escape key; a final confirmation prompt will appear - During editing, you can also reject or undo the change by pressing Escape Settings for the mod are located under General Settings in the menu: - Free Movement: When enabled, moving objects incurs no cost. - Show Coordinate Overlay: Displays the start and current coordinates (position and rotation) as an overlay when moving. ATTENTION! This mod is a complete remake of the mod "Rearrange Placeables" by Helfer B (myself). The new mod is not compatible with the old mod but replaces it. All functions have been revised and optimized to provide a better user experience. If you are using the mod "FS25_RearrangePlaceables.zip", you must delete it first in order to use the new perfect version "Move Placeables Advanced". Changelog 2.0.0.0: - Completely new code - Various minor bug fixes - Various logic optimizations - Pre-placed map objects can now be repositioned without errors - Added setting for repositioning costs - Added overlay showing before/after/diff for the object's alignment and rotation (can be disabled in settings) Changelog 2.1: # New Features - When moving animal barns, pasture fences are now also moved, indicated by yellow lines - Fences automatically adjust to the new ground level when moved - After moving an animal pen, you are asked whether a (new) pasture should be created within the fenced area - Map hotspots and teleport points for production facilities/animal pens/etc. are now also correctly moved and updated - Refund for barn/fence construction: Undoing the last element now also refunds the cost of that element (discovered and requested by DerElky) -> Configurable in the game settings (menu), default: enabled # Bug Fixes - Fixed collision areas when moving placeables & immediate release of previous collision areas - Fixed synchronization issues in multiplayer for pastures, fences, and animal displays - Pre-placed map placeables that are moved are now saved at the new position and loaded correctly with the save game (separate XML in the save game) - Multiplayer # Base Game Bug Fixes (Starting with Game Version 1.18) - In rare cases, fence gates float or sink into the ground after loading a save file -> All fence gates are repositioned at startup and adjusted to the terrain height (reported and requested by [WF] T4xs) Changelog 2.2: - Added an option to specify whether the axis shift aligns with the object's axes or with the world axes -> Default: Object axes, previously world axes (check last Screenshot)